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Campaign Style Guide

To try and keep most of the scenes, places and people flexible a lot of the time I tend to keep descriptions short. The plan is to try an capture theme of places in a few descriptive words.

So instead of a paragrapher of text to describe a village I tend to pick a list of words, so I am not just reading a script to players.

Example Dogwood Village
Warm stone fire
Log cabins
Basket full of apples
Leaf free wooden walk ways.


Dogwood Village
Floating Gambling Palace
The Travelling Catherdral


Copper Sentinel

Happy Apple

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